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| Author: | Neil Manke, Einar Saukas (QC) |
| Title: | Road to Inverurie |
| Download: | alba01.zip (87ea06aef6efbb50fab916836502ad57) |
| Filesize: | 1161 Kilobytes |
| Release date: | 25.06.1997 |
| Homepage: | http://manke.planethalflife.gamespy.com/ |
| Additional Links: | Crash's • Ethereal Hell • Quake Map Hotel • Quake Terminus • TEAMShambler • Ten Four • Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| alba01.txt | 11 KB | 25.06.1997 |
| pak0.pak | 2543 KB | 25.06.1997 |
alba01.zip - Road to Inverurie
First map of the Alba TC. Set in 14th century Scotland. A small canyon level.Tags: small, medieval, canyon, textures, dark, story, skin, monsters
Editor's Rating: Nice
User Rating: 3.1/5 with 11 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK: 
A good story-driven map for its time. The layout is mostly linear but still good, brushwork is nice in some parts and not too ''cubish''. Gameplay is decent with varied combat situations but the map is overloaded with ammo and armour, health is OK. Secrets are decently placed and varied.
I understand why Cocerello gave this a 4 and it certainly deserves its “nice” rating. Gameplay is very inventive and actually does not strike me as overly linear. There are some nice secrets and progression is very exploratory in nature. Visually it has dated somewhat, but it is impressive for a 1997 release. And there are lots of lovely little details throughout (like the pig!).
It's a great shame the Alba TC was never finished, because based on this map and alba02, it would have been sensational for its time. But that's where this map's main problem lies: the strong sense of history and narrative that permeates the map makes it painfully obvious that the Quake enemies are just temporary stand-ins. It is still very much worth playing, but it's impossible to ignore the jarring contextual incongruity. 3 plus.
Really old but cool.
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