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Author: | Neil Manke, Einar Saukas (QC) |
Title: | Road to Inverurie |
Download: | alba01.zip (87ea06aef6efbb50fab916836502ad57) |
Filesize: | 1161 Kilobytes |
Release date: | 25.06.1997 |
Homepage: | http://manke.planethalflife.gamespy.com/ |
Additional Links: | Crash's • Ethereal Hell • Quake Map Hotel • Quake Terminus • TEAMShambler • Ten Four • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
alba01.txt | 11 KB | 25.06.1997 |
pak0.pak | 2543 KB | 25.06.1997 |
alba01.zip
Road to Inverurie
First map of the Alba TC. Set in 14th century Scotland. A small canyon level.Tags: small, medieval, canyon, textures, dark, story, skin, monsters, planetquake-map-of-the-week
Editor's Rating: Nice
User Rating:
3.6/5 with 24 ratings
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A good story-driven map for its time. The layout is mostly linear but still good, brushwork is nice in some parts and not too ''cubish''. Gameplay is decent with varied combat situations but the map is overloaded with ammo and armour, health is OK. Secrets are decently placed and varied.
I understand why Cocerello gave this a 4 and it certainly deserves its “nice” rating. Gameplay is very inventive and actually does not strike me as overly linear. There are some nice secrets and progression is very exploratory in nature. Visually it has dated somewhat, but it is impressive for a 1997 release. And there are lots of lovely little details throughout (like the pig!).
It's a great shame the Alba TC was never finished, because based on this map and alba02, it would have been sensational for its time. But that's where this map's main problem lies: the strong sense of history and narrative that permeates the map makes it painfully obvious that the Quake enemies are just temporary stand-ins. It is still very much worth playing, but it's impossible to ignore the jarring contextual incongruity. 3 plus.
Really old but cool.
Got some good fun with this one, reading the bits of lore.
This map is truly worth a play through as it is very unique for its time with interesting level design and brush work that provide a unique level experience. I enjoyed the new enemies you faced at the end of the level as well. Would highly recommend downloading and would give this map a four out of five rating.
We all start somewhere, and the career of Neil Manke started here.
Alba map 1 and 2 are early attempts at making story-driven gameplay in the virgin Q1 engine. They're dark, cramped, primitive. Certainly just a demo of what was to come. Unfortunately the TC never came to fruition and the two levels is what we have left.
It is what it is for the time - and experiment in early modding. A demonstration of creativity more than an actually playable map. Neil moved on to greater things in time; just a shame he never realized the full scope of Alba. It had potential with some more polish.
Giving it 4 stars for innovation and creativity. I am certain it inspired many other future devs to go on and make greater projects.
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