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Screenshot of bnt
Author:Jim Hendrickson
Title:Bridges & Towers (654bed362088329a2cecb56d06ce536d)
Filesize:811 Kilobytes
Release date:26.08.1997
Additional Links: Crash'serc's QualitySPQ Level HeavenTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
BNT.TXT4 KB26.08.1997
BNT.BSP1965 KB26.08.1997

Bridges & Towers

Large interconnected Metal level.

Tags: metal, nonlinear, medium, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
4.1/5 with 47 ratings
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Qmaster 10 December 2011, 0:26
When at the end of the level I find that I only have 1/6 secrets then I'm definitely impressed! This was a great classic map with good secrets and great gameplay, especially the ramp tower part. Note: Red Shootable Button Secret appears to have no effect or benefit.
Cocerello Registered 19 April 2013, 13:35

Very good map for its time, with great Played on nightmare. 2/6 secrets.

Interconnectivity and non directional most of times and non-linear layout. Brushwork and lighting are nice, and the secrets are well placed, i only found 2 after looking actively for them, but they aren't in some stupidly difficult places. Difficulty is lower than ID maps. Ammo is well placed and in the right amounts, but there is too much health.

Only real downside is the gameplay, it doesn't get boring, but there is only 1 ambush, no monster closets, and all monsters attack you from the front.

Because of that, even thought i put a 5 rating at first, i do think it deserves better a 4-4,9.

ArrrCee Registered 28 February 2014, 5:02

I thought this map was excellent, a good challenge for me and unique in a few ways; especially for its time. You can watch a video I made for it here:

JellyGal Registered 12 August 2014, 23:03

One of my favourite maps! I love nonlinearity and this map does it amazingly. It has great secrets as well, and amazing combat. The visuals are definitely great for a 1997 release, and still hold up today. I can only think of one complaint and that's the "two doors have been opened" button at the end, I was running around for multiple minutes with nothing to do, it was very confusing. The atmosphere is also very good in this level. The switches were also placed well placed, whether they be hidden or in plain sight and hard to get to. I recommend this map to everybody!

Spirit Registered 2 August 2015, 17:35

Couldn't find the exit after the "two doors have been opened" message. :O Nice map!

PFL Registered 18 November 2015, 23:45

Agree with everything that's been said. Fantastic stuff for the time and still well worth a play-through today. A real little gem of a map.

PS: Try it on Nightmare - that'll keep you on your toes!

MikeTaylor Registered 19 January 2016, 12:25

A good map even today; it must have been top notch when it came out. There's a lot of exploring to do, and some nicely judged combats along the way.

When "two doors have opened" at the end of the game, one of them is back at the very start of the map. (It took me a while to find that, too!)

JMP Registered 14 September 2016, 5:36

One of the best standalone maps of the 1990s, and one that rewards repeat play: I found the non-linearity confusing on my first run through, but once I got the lay of the land it became really fun to play again. The architecture is high-quality--I particularly liked the moving wall. I only got 4/6 secrets, but the ones I found were clever and well-placed.

Bloughsburgh Registered 16 November 2016, 13:14

Impressive map for its time with a few new tricks that I honestly have never encountered in a quake map.

The moving wall was such a brief but fun experience, gives me some ideas for my maps at that! The level flows together nicely if maybe a bit on the confusing side. Great use of water environments and an underwater vore fight?? Marvelous! I only found 2 secrets out of 6 so they are either very well hidden, I am blind, or the visual language is poor. I do not understand the point of the TB secret location as it is literally in the same room as the exit without any baddies to test it on?

Great map, recommended.

whirlstr Registered 17 March 2019, 1:31

Too many beefy enemies to fight with shit weapons. Way too much backtracking (without any repopulation or direction given on where to go). Lighting is nice but so what if I'm not having fun.

pmk Guest 1 June 2019, 7:27

One of the best metal themed quake maps from 1997 that i have played thus far. I enjoyed the fact that this map was more challenging then most custom quake maps being released at this time. There were also some unique features to this map that made it unique from other custom built quake maps such as the implementation of a sliding wall which was a very unique level technique for the time that this map was released. I did find the level design to be a little confusing but i think it adds to the challenge of completing the map. Overall this is one of the best classic custom quake maps on this site's archive and i would give this map a five rating. I would highly recommend to download and play through this classic map.

aianson Registered 24 September 2021, 4:45

I played this some time ago and rated it a four. After replaying I need to rate it 5. This is a real gem.

Coffee009 Registered 10 March 2023, 10:07

Interesting non-linear map, design reminded me alot of scourge of armagon.

smeghammer Guest 6 May 2023, 19:12

Bridges 'n' Towers

Had this map for years, and resurrected it when I discovered Ironwail. Well worth a playthrough.

Agree with the comments here - excellent for it's time and is well worth repeated plays. The design is a bit confusing until you have the hang of the geometry. A solid 5/5.

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