Or would you like to register?
| Author: | Andrew Smith |
| Title: | Carnage |
| Download: | carnage.zip (96d6e795bd373787eca6bbf86b1ced0a) |
| Filesize: | 564 Kilobytes |
| Release date: | 09.10.1997 |
| Homepage: | |
| Additional Links: | SPQ Level Heaven • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| CARNAGE.TXT | 4 KB | 09.10.1997 |
| CARNAGE.BSP | 1393 KB | 09.10.1997 |
carnage.zip - Carnage
Medium sized Metal map.Tags: metal, runic, medium, short
Editor's Rating: Excellent
User Rating: 4.2/5 with 21 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
I played this under Remake Quake, and hence enjoyed its more powerful super shotgun, which probably made me like this even more. Very RMQ-compatible map.
"id quality" in the best sense. Five... erm... hearts.
Perfect for a short classic quake fight, medium detail, well crafted with a castle feel, lots of big monsters
Played on nightmare. 3/7 secrets.
Very good for its year. The combats are good but there is nothing special to remember forever. The shamblers were a bit repetitive, always in the same way except for two fights, even though were enjoyable. it abuses a bit of the same placements of monsters, but its OK for the year. The layout has loop and ''y'' form, is always on the same level, is a bit obvious and repetitive sometimes, but have some nice parts of the type of showing whats beyond. The brushwork is good for the year but a bit repetitive. Ammo is very well placed in the perfect amount. Health is a bit much but not too much. Difficulty was like in ID maps. The most common way to die would be falling into the lava. The secrets i found are very ID-like and well placed, both the secret and its contents. To highlight, the platforms part, that is very good.
It's a fun straight forward map, but the number of health packs makes it too easy.
It's not too easy if you play on Nightmare like the readme recommends. ;)
Very well balanced: on Hard, I finished with just seven shells and two grenades. Mind you, that was having killed all 66 monsters and found not a single one of the seven secrets -- so presumably it's a bit easier if you're more eagle-eyed!
For the most part, I would classify this as competent rather than inspired; but I did very much like the reverse-direction transport platforms over the lava.
Enjoyable.
Great little map for 1997. Found 3 of 7 secrets. Two are linked in a way... :)
Great map, comparable in style and quality to the original game. In particular, the secrets felt well-placed (at least the ones I found--I got only 4/7). The one thing I didn't like about the level was having to fight a ton of ogres right at the beginning, but that's a minor complaint.
Played this again and found two more secrets. Perversely, finding more secrets was disappointing because it makes the gameplay much less challenging--most of the secrets are strategically-placed powerups, and if you find all of them, the map turns into a slugfest where it's really easy to blow away most of the enemies.
Nonetheless, this is still a great level. One thing I particularly like is the use of embrasures in some of the corridors, which let the player glimpse areas of the map he has yet to visit. The gameplay is generally linear, but the embrasures give it a sense of depth.
Quite tough from the get-go with those ogres in close quarters and only a few shells to dispose of them, this one is a short but brutal ride. Ammo is very tight, a few more boxes would be no unnecessary luxury for people with poor accuracy. Combat is efficient if not inspired. One thing though: I do love fighting shamblers but having to fight several of them in a row one after the other feels a little tedious. As MikeTaylor said, the reverse platforms section was a nice touch.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?