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Screenshot of commctr
Author:Rick Troppman
Title:The Comm Center
Download:commctr.zip (1e0c6092a8f015cabbd88f4bdf35dcd9)
Filesize:1023 Kilobytes
Release date:17.09.1997
Homepage:
Additional Links: Crash'sSPQ Level HeavenTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
commctr.txt8 KB17.09.1997
commctr.bsp2237 KB17.09.1997

commctr.zip - The Comm Center

Medium sized base map inspired by The Slipgate Complex. Also features a few Ogres and Knights.

Tags: medium, base, outdoor, e1m1, exploration

Editor's Rating: Nice
User Rating: 4/5 with 9 ratings
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FifthElephant Registered, rated this a 4 19 July 2014, 0:53

Not bad, shame quoth wasn't around when this was released.

dBAudio Registered, rated this a 4 20 October 2014, 2:07

agreed.

Cocerello Registered, rated this a 5 3 January 2015, 20:57

Played on skill 3. 80/100 3/5

Very interesting one. If we don't count brushwork, it would a solid 4 for a 2014's map, but this map is from 1997, hence it is a good one.

It relies on exploration and finding ''secrets'' in some parts for progression, and probably needs to find some of the numbered secrets or relying on monster infighting if the player wants to kill all the enemies, at least on skill 2. If the numbered secrets are found, the player has more than enough ammo to kill them all, but not as much as id maps. Secrets stands out, and provide not just more items, but more gameplay and new areas to explore. They are overloaded with items, well chosen, but maybe too much in quantity.

Overall, for a 1997 map, it has decent to good brushwork and texturing, branching with backtrack linear layout, chaotic on all axis combats with many but not ''hordish'' numbers, not unfair combats and ambushes, mainly good use of the enemies good points, difficulty a bit higher than ID maps, a bit low on health, and a decent amount of armor placed.

Definitely recommended.

5- for a 1997 map.

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