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Author: | Peter Bisseker (tiddles) |
Title: | The Demons Lair |
Download: | demonslair.zip (f63486a5675455a9e1b1191bfded6023) |
Filesize: | 406 Kilobytes |
Release date: | 02.09.1999 |
Homepage: | |
Additional Links: | TEAMShambler • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
demons.bsp | 1000 KB | 02.09.1999 |
demons-lair.txt | 3 KB | 02.09.1999 |
demonslair.zip
The Demons Lair
Medium sized Metal level. Quite hard.Tags: metal, hard, coop, medium
Editor's Rating: Excellent
User Rating:
3.9/5 with 31 ratings
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I found the difficulty quite comfortable on this map (skill 1), and I can't say I struggled with the same issues that the commenters above had. To me this is a great example of a good, early-ish map in Quake's history; it's no looker, but it's hardly ugly and it more than makes up for its lack of visual flair with great gameplay that challenges you to think carefully about how you fight.
It's never so challenging as to be unreasonable, though; for example, at the end of the map the player is given both a YA and a megahealth right before the final climax, as well as plenty of ammunition. But, not enough ammunition. To really succeed in that combat, I needed to have conserved my nails in previous areas, which I tend to do in general and my habit served me quite well here.
Definitely a great map.
No trouble on skill 2, I didn't even see the MH or YA.
Worth playing.
Played it again.
The layout is simple but fun because of decent enemy placement and choice, though it's easy to abuse the corners. I'd say the design & lighting are very good for the time also.
Satisfyingly straightforward. Not a classic, but very chunky and enjoyable. In the late 1990s it would have felt superb, but now the small size and lack of internal coherence mark it down a couple of stars for me. BTW. contra some earlier comments, it's not particularly hard -- at least, not if you like to play slowly and carefully.
I did find this to be quite a challenge for its size--two deaths--mostly due to the tight geometry and monster placement. If you're playing on skill 2 you do have to be quite careful, and quick-witted too, for there are some nasty ambushes.
Loved this! Nice challenge on nightmare, with some good traps. I liked the main trap which I'll not say any more about. Good architecture and lighting. Highly recommended.
Really fun map. After reading the previous comments, I expected some fierce ambushes, yet the end fight still caught me off guard.
This map's ending really separates the men from the boys ... Yeesh! However, the fact that it poses quite a challenge (and that the rest of the map is constructed well too) probably makes it one of Tiddles's best maps. You just might need to play it on a setting lower than normal.
Played this on skill 2 as usual and had no problem regarding the difficulty - if anything, I'd amp it up a notch but then again, I'm not the careless run'n'gun type of player. It most certainly isn't as overly punishing as, say, a Newhouse map for example. Graphics look surprisingly good for the time, thanks to the moody lighting. I especially love the two glowing red lights waiting for you in the dark at the start. I won't spoil what it is, you'll find out soon enough when you play, but the visual effect is pretty neat.
Heavily symetrical throughout, to its detriment IMO, and the encounter design encourages backing out of every room and hugging doorways. The layout is also very linear and closed-off.
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