Or would you like to register?
| Author: | Peter Bisseker (tiddles) |
| Title: | The Demons Lair |
| Download: | demonslair.zip (f63486a5675455a9e1b1191bfded6023) |
| Filesize: | 406 Kilobytes |
| Release date: | 02.09.1999 |
| Homepage: | |
| Additional Links: | TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| demons.bsp | 1000 KB | 02.09.1999 |
| demons-lair.txt | 3 KB | 02.09.1999 |
demonslair.zip - The Demons Lair
Medium sized Metal level. Quite hard.Tags: metal, hard, coop, medium
Editor's Rating: Excellent
User Rating: 4/5 with 9 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
I found the difficulty quite comfortable on this map (skill 1), and I can't say I struggled with the same issues that the commenters above had. To me this is a great example of a good, early-ish map in Quake's history; it's no looker, but it's hardly ugly and it more than makes up for its lack of visual flair with great gameplay that challenges you to think carefully about how you fight.
It's never so challenging as to be unreasonable, though; for example, at the end of the map the player is given both a YA and a megahealth right before the final climax, as well as plenty of ammunition. But, not enough ammunition. To really succeed in that combat, I needed to have conserved my nails in previous areas, which I tend to do in general and my habit served me quite well here.
Definitely a great map.
No trouble on skill 2, I didn't even see the MH or YA.
Worth playing.
Played it again.
The layout is simple but fun because of decent enemy placement and choice, though it's easy to abuse the corners. I'd say the design & lighting are very good for the time also.
Satisfyingly straightforward. Not a classic, but very chunky and enjoyable. In the late 1990s it would have felt superb, but now the small size and lack of internal coherence mark it down a couple of stars for me. BTW. contra some earlier comments, it's not particularly hard -- at least, not if you like to play slowly and carefully.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?