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| Author: | Brian Morgan (Duley) |
| Title: | Harm's Way |
| Download: | harmsway.zip (b030fee6b5456e31b402d8881d6bb1d1) |
| Filesize: | 886 Kilobytes |
| Release date: | 20.10.1997 |
| Homepage: | |
| Additional Links: | Geniac's Playlist • SPQ Level Heaven • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| harmsway.txt | 10 KB | 20.10.1997 |
| harmsway.bsp | 2087 KB | 18.10.1997 |
harmsway.zip - Harm's Way
Medium sized clean Base map hosting a genetic experiments facility.Tags: medium, base
Editor's Rating: Nice
User Rating: 3.1/5 with 8 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
After playing The Stone of Tear, I wanted to try Duley's other map. Yeah, this one. Well it's a disappointment. A quite generic, despite a couple nice ideas, base map with an apparently more crude brushwork than Stone, which was released 6 months prior. Texturing could have used more work and there's at least one mistake: a ground texture made of stone tiles with grass in between was used as a wall. Harm's Way being a base map, don't expect very interesting combat despite some variation with the inclusion of zombies (the "genetic experiments"). Secrets are nice, intelligently placed and not too hard to find.
@bfg666 -- I'm curious if you found all the secrets. I got two of them (a quad damage and a megahealth) and noticed a third (yellow armor on a ledge) but couldn't figure out how to access it. No idea where the fourth one is.
Anyway, I agree with your assessment... the map layout is decent, but the textures are uninspiring and the combat is often annoying. In particular, I disliked the mix of zombies and enforcers near the end of the map. IMO they require two very different styles of combat, so putting them together makes for a frustrating battle.
[SPOILERS] In the hallway to the gold key door, go in the second balcony, look up, shooting the button activates an elevator to the outside area. Red armor + rockets. Continue along the path (stay on the second floor) until you can't go further. You're in a room with the nailgun in a corner and an opening in the wall. Jump into the opening, step on the small ledge on the other side, axe/shoot the bloody texture, take revealed teleporter. Yellow armor.
You're welcome.
Thank you!
Very enjoyable in a low-key way, but terribly under-populated and correspondingly way too easy. It could do with literally three times as many monsters (and of course correspondingly more ammo). Otherwise it's rather nice work.
I agree with MikeTaylor about the population, but it was nice to have an easy level for a change. Really big fan of base maps so this scratched my itch!
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Did you read the file's readme?