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Author: | Iikka "Fingers" Keränen |
Title: | Halls of the Shambler God |
Download: | ikspq3.zip (2b2abb51f95d685011e8fefe8fe87e6f) |
Filesize: | 447 Kilobytes |
Release date: | 18.05.1997 |
Homepage: | http://ikq.planetquake.gamespy.com |
Additional Links: | Crash's • erc's Quality • Retroquake • SPQ Level Heaven • TEAMShambler • Ten Four • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ikstart • ikspq1 • ikspq2 • ikspq4 • ikspq5 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
IKSPQ3.BSP | 1170 KB | 17.05.1997 |
IKSPQ3.TXT | 7 KB | 18.05.1997 |
ikspq3.zip
Halls of the Shambler God
Third map of the IKSPQ series: a medium sized blue temple map. Nice.Tags: blue, temple, mustplay, ikblue, series, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.2/5 with 46 ratings
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I found something good. :)
There is a small teleportation port (not working) in the tiny room where you first start the game. If you get into its black water the monsters gather in front of it, but don't attack you.
I killed many death knights, many fiends and two shamblers with this method without with only my axe.
5/5
Just a perfect old school map.
Here we go. A rather difficult and very fun map. Great architecture and visuals, especially for the time. Tight on ammo in a good way. My only complaint is the issue mentioned by hkBattousai, that you can stand behind the non-functioning warp gate and the enemies won't see you. Also a minor issue that you can alert the first shambler of your presence and it will run towards the locked gate, then you can jump and shoot at the top of its flesh and you can defeat it without actually fighting it. Otherwise, definitely a must play classic map.
Here we go. A rather difficult and very fun map. Great architecture and visuals, especially for the time. Tight on ammo in a good way. My only complaint is the issue mentioned by hkBattousai, that you can stand behind the non-functioning warp gate and the enemies won't see you. Also a minor issue that you can alert the first shambler of your presence and it will run towards the locked gate, then you can jump and shoot at the top of its flesh and you can defeat it without actually fighting it. Otherwise, definitely a must play classic map.
I don't share the general love for this map, which is enjoyable and competent but not outstanding. Again, as with ikspq2, too much symmetry makes things a bit predictable. Somewhere in the three-star range for me.
I love hkBattousai's hack!
Basically, what JellyGal said. There's a definite improvement in architecture and gameplay over Iikka's previous map. Secrets are still too few and easy. The bug sucks, but you have to teach yourself not to exploit it.
Chesus, there's like two monsters per square metre on this tiny map!!! You start in a small room and get attacked right away, and then five seconds later you meet first of the many shamblers. Basically it's lots fiends followed by shamblers in small rooms with no place to hide. I don't know why so many people liked this map, but I didn't! Player doesn't get to enjoy exploring. Only for trigger happy players.
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Did you read the file's readme?