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| Author: | Iikka "Fingers" Keränen |
| Title: | Halls of the Shambler God |
| Download: | ikspq3.zip (2b2abb51f95d685011e8fefe8fe87e6f) |
| Filesize: | 447 Kilobytes |
| Release date: | 18.05.1997 |
| Homepage: | http://ikq.planetquake.gamespy.com |
| Additional Links: | Crash's • erc's Quality • Retroquake • SPQ Level Heaven • TEAMShambler • Ten Four • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| IKSPQ3.BSP | 1170 KB | 17.05.1997 |
| IKSPQ3.TXT | 7 KB | 18.05.1997 |
ikspq3.zip - Halls of the Shambler God
Third map of the IKSPQ series: a medium sized blue temple map. Nice.Tags: blue, temple, mustplay, ikblue, series
Editor's Rating: Excellent
User Rating: 4.3/5 with 18 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
I found something good. :)
There is a small teleportation port (not working) in the tiny room where you first start the game. If you get into its black water the monsters gather in front of it, but don't attack you.
I killed many death knights, many fiends and two shamblers with this method without with only my axe.
5/5
Just a perfect old school map.
Here we go. A rather difficult and very fun map. Great architecture and visuals, especially for the time. Tight on ammo in a good way. My only complaint is the issue mentioned by hkBattousai, that you can stand behind the non-functioning warp gate and the enemies won't see you. Also a minor issue that you can alert the first shambler of your presence and it will run towards the locked gate, then you can jump and shoot at the top of its flesh and you can defeat it without actually fighting it. Otherwise, definitely a must play classic map.
Here we go. A rather difficult and very fun map. Great architecture and visuals, especially for the time. Tight on ammo in a good way. My only complaint is the issue mentioned by hkBattousai, that you can stand behind the non-functioning warp gate and the enemies won't see you. Also a minor issue that you can alert the first shambler of your presence and it will run towards the locked gate, then you can jump and shoot at the top of its flesh and you can defeat it without actually fighting it. Otherwise, definitely a must play classic map.
I don't share the general love for this map, which is enjoyable and competent but not outstanding. Again, as with ikspq2, too much symmetry makes things a bit predictable. Somewhere in the three-star range for me.
I love hkBattousai's hack!
Basically, what JellyGal said. There's a definite improvement in architecture and gameplay over Iikka's previous map. Secrets are still too few and easy. The bug sucks, but you have to teach yourself not to exploit it.
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Did you read the file's readme?