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Author: | Killjoy |
Title: | Avanipaala Praasaada (Palace of the Great Warriors) |
Download: | kjsp1.zip (68a86ec8fe5005661f5b212aa5cf448b) |
Filesize: | 1442 Kilobytes |
Release date: | 13.10.2001 |
Homepage: | |
Additional Links: | erc's Quality • Ethereal Hell • Retroquake • TEAMShambler • Ten Four • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
kjsp1 | Nightmare | 0h06m07s | ArcaneFiend | 666 | 2020-02-15 |
Full completion of the map. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
kjsp1.bsp | 3270 KB | 13.10.2001 |
kjsp1.txt | 7 KB | 13.10.2001 |
kjsp1.zip
Avanipaala Praasaada (Palace of the Great Warriors)
An elegant map in a unique texture theme (a white version of ikblue) with some nice brushwork and good exploration/secrets.Memorable primarily for its Taj-Mahal-like ambience, but also fun to play.
Tags: ikwhite, palace, large, asian, bright, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.3/5 with 41 ratings
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Game play is good, and difficulty is a bit higher than ID maps; even so, what makes it nearly impossible is the lack of ammo in nightmare, you have to use monster infighting a lot, and even with that ammo is scarce.
Overall, it deserves a 4,5/5.
Finally something different! Some Indian touch in Quake, why not? It works well, even though there's a lot of usage of white textures which may look a bit dull at first. After getting used to it, you realize it's a well-designed level with good monster placement and interesting architecture. With some Bollywood music playing in the background, it would actually be even better. ;)
A very refreshing change from the usual Quake aesthetic, and a very pleasant day-trip. I would criticise it for being a little on the easy side, except that the ammo supply is very well calibrated, so that even thought I provoked quite a bit of infighting along the way, I was still left with only rockets to kill the last shambler. Very nicely judged. Stands up in 2014 much better than most 13-year-old maps, and indeed most five-year-old maps!
Weird how recent maps made this one really pale. It was so impressive back then.
I remember having played this in 2001 or 2002, must have been with glquake. Looks much more impressive now, with quakespasm. Really nice, Quake goes Prince of Persia ;-) I found only 1/3 secrets and wondered if one is in the litte cataract in the rocks at the beginning, but couldn't make it with a jump there.
Map actually looks better, than what I expected from screenshot.
I've been wanting to play this map for a while and I finally got to it thanks to me beta-testing BloodVengeance's RTlights. I was not disappointed. A very charming atmosphere with optimal texturing and nice layout. It's hard to believe that it's already 15 years old! I followed Talisa's advice and recommend using the Sahara skybox with it instead of the original scrolling sky, it complements this map perfectly and makes it even more gorgeous. Secrets are good.
Minor quibbles: Combat could be a little harder on skill 2 but the ammo is relatively scarce. It also starts very slowly with sporadic enemy placement, but it gets much better later on. There's an ambush that won't be triggered unless you pick up a specific medbox. Map designers should avoid doing that.
I played this map with Passion by Peter Gabriel featuring Nusrat Fateh Ali Khan in the background and I wholeheartedly recommend it. Either that or a sitar raga.
@ludicrous Yes it is. The jump is tricky but definitely doable: I made it and I'm not that good at quakey acrobatics. It took me a few tries, though.
By the way, I agree with DeeDoubleU that the screenshot could be much better.
+1 to the "the screenshot does not do the map justice" voice, but then again despite being a shocking first impression it didn't age 100% well.
Good map with some good fights. It's a nice texture set but with the simple architecture and perhaps too bright lighting it doesn't have that wow factor anymore. Pretty linear with some backtracking but there is an interesting route choice near the end.
Well, I shouldn't really call the architecture "simple," there's plenty of curves and whatnot.
Pretty challenging, only ran out of ammo a couple of times. Much easier if you can telefrag a shambler or two!
5 Stars, great map to play, played on nightmare, well worth playing.
Phenomenal looks, but progression is arguably a little too easy and straightforward. If this were a recent release, it would probably be a 4/5, but in its time it was definitely one of the best maps.
Awesome map. There should be more white in Quake. Had a blast on skill 2. Ammo was tight. Had a lot of fun. Thank you.
very nice map, nice textures
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Did you read the file's readme?