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Author: | Dave Kelvin (Kevlar) |
Title: | The NetherWorld |
Download: | networld.zip (de9f0a6d862892bc405bba169452f9aa) |
Filesize: | 623 Kilobytes |
Release date: | 24.07.1997 |
Homepage: | |
Additional Links: | Crash's • Retroquake • SPQ Level Heaven • TEAMShambler • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
networld | Nightmare | 2m56s | skacky | 666 | 2014-07-19 |
Nightmare speedrun for fun. |
Files in the ZIP archive
File | Size | Date |
---|---|---|
networld.bsp | 1452 KB | 24.07.1997 |
networld.txt | 4 KB | 24.07.1997 |
networld.zip
The NetherWorld
Medium sized Metal map.Tags: medium, metal, runic, oldschool, machinery, traps
Editor's Rating: Excellent
User Rating:
4.2/5 with 36 ratings
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Map is really nice, bit short on ammo on hard I found. Feels very classic while also looking really good.
Very solid map in ID quality (and higher), difficulty and style. Good setups and ideas. Id styled secrets but still original.
Bigger downsides are that you are left craving for more and that you can find yourself charging forward to look for ammo on the first two combats on skill 2-3.
Really nice oldschool map. Very id, but it has some nicer moving parts to it. Very well done, esp for the time. Played on Normal, no problem with ammo there.
Does anyone know if there are more maps by this guy? He must have done more, right?
Hellishly difficult on nightmare, and I only found 3/5 secrets. Frustrating in the best possible way.
Tough and inventive (though maybe too much of the difficulty arises from a shortage of shells). I only found 2 of the 5 secrets, and one of those (a megahealth) was no use to me, so I surely missed at least a nailgun that would have allowed me to make use of the nails I found, and maybe lots more goodies. Anyway, this is huge advance over the same author's The Wherehouse from just six months earlier. It's a shame he didn't go on from here.
Not like the id maps at all. Uninteresting in level design, visuals, and combat. It's a completely linear progression through small hallways. Nails are scattered about, yet I got no nailgun. How fun, you have to find a secret to use one of the basic weapons of the game. Why include the super shotgun in regular gameplay then? Only dedicated wall-humpers deserve such a luxury.
Very old school metal quake map that looks and plays like one of the original levels for quake. It has interesting level design, and it is filled with plenty of secrets for the player to discover. Wish the map was longer though as it can be completed rather quickly. I would give this map a four out of five rating and say it is worth a play through especially if you liked metal themed quake maps.
Outstanding map in terms of combat encounters.
This map is better(and older) than that Matt Sefton Metal map that gets all the praise.
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