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Author: | Obi-Wan |
Title: | Office of the dead |
Download: | obiwan2.zip (9c98f6c30f3b8c0c7c76debc77950481) |
Filesize: | 1111 Kilobytes |
Release date: | 02.03.1997 |
Homepage: | |
Additional Links: | Crash's • Quake Map Hotel • SPQ Level Heaven • TEAMShambler • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ObiWan2.txt | 3 KB | 02.03.1997 |
ObiWan2.bsp | 2525 KB | 23.01.1997 |
obiwan2.zip
Office of the dead
Medium sized Metal map in a canyon, with a Base bit at the beginning.Tags: metal, canyon, medium
Editor's Rating: Nice
User Rating:
3.1/5 with 18 ratings
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i liked the swinging hook and the 'snake-torch.' nifty.
Way too little ammo, stuck in the water with four fiends and nowhere to take cover. Also where's the nailgun? Meh.
Very confusing design. It's not obvious, where to go. There is a large area that you can enter by pushing a pole, and the doors stay open for a while, and you enter this area being targeted by 5+ monsters, and there's nowhere to hide (besides going back, for that you have press another pole to open the doors). You can only run on a small stripe of land, limited by a wall on one side and lava on the other (having limited ammo and no nailgun). There's a button somewhere way up top that you can shoot and make a bridge across the lava, but man, chances of locating it are close to none. And there's nowhere else to go!!!
If there's nothing else to play, try this level. I would recommend to simply skip it.
The architecture and the flow in this map are extremely good, but the difficulty feels borderline unfair, I think mainly because there's little room for evasive maneuvers.
The clues for the two secrets that I found also felt kind of vague, especially because I found them by complete accident thanks to collateral damage from the enemies. One of the secrets contained the much wanted (super)nailgun mentioned in the previous reviews.
I can definitely see the player running short on ammo if he isn't provided a nailgun, so it would've been prudent to provide the regular nailgun outside secrets.
It's got some interesting paths/progression and unusual areas to play in, for sure. Anyone trawling around looking for a 90's map to play could certainly do worse than this.
However like everyone says, the ammo starvation is kind of ridiculous (skill 2) -- mainly because I guess the nailgun was hidden in a secret I never found? In the end this worked out OK; for such a small-ish map I'm happy to savescum a bit to experiment with axe-ing and infighting and just running past certain encounters.
Also the access for the gold key feels like the author was tired of messing around with this map. :-) "OK I guess since you walked through this particular area on the opposite side of the map, you can now go back and have the gold key, congrats."
But yeah, a fun little 90's-map snack I think, especially if you either find the nailgun or are willing to play the starved-for-ammo game.
that was awesome. cool map. thanks
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