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Screenshot of pb2
Author:Wright Bagwell (Paul_Bunyan)
Title:The Soul Grinder (55f83e1cd65dfa9fb2169253aebadd5f)
Filesize:1026 Kilobytes
Release date:12.04.1997
Additional Links: Crash'sSPQ Level HeavenTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
pb2.txt3 KB12.04.1997
pb2.bsp2227 KB12.04.1997 - The Soul Grinder

Large Medieval map.

Tags: large, medieval, bricks, traps

Editor's Rating: Average
User Rating: 3.5/5 with 8 ratings
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Cocerello Registered, rated this a 4 24 July 2017, 20:08

Played on skill 2. Stripped 83 out of 84 of their souls and found 1 out of 4 secrets.

Quite solid map, nothing bad but nothing too special either. I would sa that its around episode 4 iD maps in man ways.

The brushwork is not much detailed for its time and around iD maps but the architecture does its work well in creating good looks and provides with enough room to move around, the layout is mainly linear, with some sides areas and some small parts of backtracking, lighting is good and don't hinder both looks and combats, ammo, health and armour is well placed and in amounts around iD maps, combats are mainly straightforward and in difficulty around or a bit over iD maps. I couldn't find the secrets after much searching but the only one i found was hidden in a well known way while not obvious so i suppose that i am to blame here for not searching in a good way.

I liked it, it won't amaze anyone but as it is quite solid its hard to find bugs or even big flaws. The mayor nitpick is the trap, that there is no way to avoid and will always hit the player.

I don't see a reason for not giving it a solid 4.

JMP Registered, rated this a 4 6 August 2018, 4:51

This is stylistically similar in to the author's previous map (pb1) and has some of the same flaws: plain textures, relatively monotonous combat, etc. But in other respects it's an improvement. It's larger, the layout is more interconnected, and there are challenging secrets.

Despite the blah textures, the architecture is generally good. It's cohesive enough to give the map a real sense of place, and the large open areas toward the end of the map are impressive.

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