Or would you like to register?
| Author: | Robert "Fat Controller" Cruickshank |
| Title: | The Frater Fracas |
| Download: | rc1.zip (ea921efce554d060c55a57e68ace585d) |
| Filesize: | 882 Kilobytes |
| Release date: | 12.06.1998 |
| Homepage: | http://www.planetquake.com/fatty |
| Additional Links: | erc's Quality • Quake Map Hotel • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| rc1.txt | 6 KB | 12.06.1998 |
| rc1.bsp | 2090 KB | 12.06.1998 |
rc1.zip - The Frater Fracas
Medium sized IKbase map.Tags: base, ik, medium, ikbase
Editor's Rating: Nice
User Rating: 3.6/5 with 9 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
While trying to find the silver door with no-clip, I found a secret ledge with yellow armor, but the passage to it (the spot on the wall in the control room of the final lift with different texture) won't open even if I shoot it.
I liked the map when I first started playing in it, I was ready to give 5/5 for this, but the lost silver door made me mad. The secret ledge being hidden too difficult to make it inaccessible made me extra mad.
What was your point? Did you try to make fun of the player?
2/5
I love these maps.
They are difficult, and VERY creative!! 5/5
I like this map. The highlight, for me, was the geometry—especially the hexagonal hallways and the entire underground section, both of which were creative and visually quite arresting. Gameplay was challenging and generally good. The secrets were also quite well-executed.
Two things I didn't like:
1) I have a PhD IRL and this map made me feel stupid. switches were hard to spot. In the underground section, I was confused what I was supposed to do to get the gold key. I never could find the control panel Fr3n mentioned, and ended up having no noclip through the door.
2) The lighting was a bit too high-key for my taste. The contrast between light and shade was so stark that a bit of the atmosphere got lost and a few details that are important for gameplay were hard to see.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?