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Author: | Michael Reed |
Title: | Scorn Quake Level |
Download: | scorn.zip (401d7cf032c7f957ebc8360ca5b9b42f) |
Filesize: | 393 Kilobytes |
Release date: | 16.01.1997 |
Homepage: | |
Additional Links: | Crash's • SPQ Level Heaven • TEAMShambler • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
SCORN.TXT | 4 KB | 16.01.1997 |
SCORN.BSP | 904 KB | 16.01.1997 |
scorn.zip
Scorn Quake Level
An ok-ish blue metal map, quite confusing at moments but overall quite entertaining to play.Tags: blue, metal, medium, traps, dm
Editor's Rating: Average
User Rating:
3.7/5 with 18 ratings
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Hm, either my taste changed a lot or this was not my editor's review. Just played this, don't remember playing it before, and loved it! Very nice map for 1997.
A bit confusing sometimes, but enjoyable and quite good for its time. Highlights in combats, secrets and layout.
Quality map with two distinct areas. The first area is a vast open space with a couple of novel architectural features. The second is a claustrophobic jumble of platforms on top of a lava pit. Monster placement is good, mapping is inventive for considering how early this was released.
This is a very simple level in terms of brushwork and lighting, but it is well worth playing.
The layout is fun with many interconnected corridors and pathways, too many ogres for my taste, but they make the most efficient enemies in such environment throwing grenades from up above.
And hey, did anybody find that sign "Scorn by Michael Reed" (not a secret) that shows up after you shoot a small stone with letters "Mr"?
I really enjoyed this -- a welcome break from the brilliant but very demanding maps that make up jam9. The simple, uncomplicated, and to be frank rather easy progression here was a pleasant change from the intricacies and secret-hunting of more recent maps. Four stars might be a bit generous, but that's what I'm feeling.
I agree with the comments above that this is a high quality metal map from 1997 with interesting combat and open exploration. I especially like the final confrontation just before exiting the map with the shambler and the for vores that appear afterwards. I would highly recommend playing this map and would give it a four out of five rating.
I agree with the comments above that this is a high quality metal map from 1997 with interesting combat and open exploration. I especially like the final confrontation just before exiting the map with the shambler and the for vores that appear afterwards. I would highly recommend playing this map and would give it a four out of five rating.
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