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Author: | Steve Clarke |
Title: | Notlob's Moonshot |
Download: | sgc8.zip (3c12c1cbc1dacf2c0c39c2a533f3ad51) |
Filesize: | 991 Kilobytes |
Release date: | 22.06.1997 |
Homepage: | http://www.users.dircon.co.uk/~steve-gc/ |
Additional Links: | Crash's • erc's Quality • SPQ Level Heaven • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sgc8.bsp | 2299 KB | 20.06.1997 |
sgc8.txt | 3 KB | 22.06.1997 |
Mission2.txt | 4 KB | 22.06.1997 |
sgc8.zip
Notlob's Moonshot
Large, somewhat non-linear/hub Base map.Tags: base, medium, hub, traps, puzzles, maze, nonlinear
Editor's Rating: Nice
User Rating:
3.5/5 with 11 ratings
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Pretty good base map. 4 stars.
decent well built base themed map. I would recommend playing this map for its unique hub based nonlinear game play approach that makes it stand out from other quake maps during quake's early modding history. I would give this map a four out of five rating.
Quite a cool and inventive map! I liked the whole security laser mechanic that activated traps and/or enemies if you touched them. I also liked the different puzzles, where you could deactivate systems by messing with the nearby wiring and stuff.
I also quite liked the architecture with its novel take on base textures and dim lighting.
Due to the map being somewhat heavy with puzzles, I'd say this map is more satisfying for players who like to take things slowly and explore (like me). This map is a pretty solid 4/5 in my book.
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