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Screenshot of vigil
Author:Wright Bagwell
Title:The Vigil
Download:vigil.zip (1baaebca571924c50846f3710d6e69f5)
Filesize:1060 Kilobytes
Release date:16.05.1997
Homepage:
Additional Links: Crash'sRetroquakeSPQ Level HeavenTEAMShamblerUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
PAK0.PAK2821 KB16.05.1997
vigil.txt4 KB16.05.1997

vigil.zip

The Vigil

Small Medieval map with focus on arena combat.

Tags: small, medieval, arena, planetquake-map-of-the-week

Editor's Rating: Nice
User Rating:
4.1/5 with 20 ratings
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Fr3n Guest 29 September 2012, 4:03
Simple architecture but excellent gameplay. It could have turned gimmicky and boring very easily but I really don't feel like it does.
dBAudio Registered 28 September 2014, 13:46

i was disappointed with 'the burial' ending, but quite fun otherwise.

Archi Registered 6 May 2015, 18:57

There's no start.map, only vigil.map.

MikeTaylor Registered 6 October 2016, 16:50

I'd classify this as an undiscovered gem. Very brutal , and strangely satisfying. Ammunition is well judged (on Hard, at least). And Hard is hard!

JMP Registered 6 October 2016, 21:09

Mike, thanks for bumping this back onto the main page--I probably wouldn't have found it otherwise. It's a really fun map with a unique concept. As you say, a hidden gem.

FredBezies Registered 7 October 2016, 13:06

A good old map. Interesting plot indeed. Not bad for a 1997 level :)

pmk Guest 16 February 2019, 3:56

Best map from this level designer with engaging arena like gameplay, new artwork and a unique short story. Would highly recommend downloading this short quake mod as it is unique and well built for its time. I would give this mod a four out of five rating.

Esrael Registered 15 May 2022, 11:01

Quite a nice little arena map with fairly pretty architecture. Nice narrative touches also at the beginning and the end and the little humour sprinkled here and there.

The action can get quite tight, even if there is a good amount of space to maneuver around. I played on both hard and nightmare and there were situations my health was getting quite low, so it's no slouch. The two side areas were welcome additions, where it was possible to catch a breath and resupply.

At times it's possible to cheese snipe non-aggroed enemies from afar, which is something that could have been addressed. All in all, I'd say it's quite a nicely balanced package. 4/5

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