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tronyn-reviews:remakequake_sp_demo2_by_remake_quake_team [2012/06/03 18:37] – onetruepurple | tronyn-reviews:remakequake_sp_demo2_by_remake_quake_team [2013/06/09 13:05] (current) – scores are no headlines Spirit | ||
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Now for the map: e1m6rq is a very impressive map. The basic layout of e1m6 remains, but with quite a few extra areas. What surprised me the most, was that whereas the original id Runic/Metal maps were quite abstract, this map seems very functional and yet retains its sense of mystery. Parts of it even slightly reminded me of Quake 2, yet it is absolutely in the weird realm of Quake 1 in terms of atmosphere. There are pipes, moveable objects, traps, boilers, movement units, so that the whole thing seems like a netherworld tech complex of some (still strange) sort. Visually, the map is beautiful: coloured lighting, broken tiles and gargoyles, fallen pipes, tons of little details to add to the atmosphere. The grappling hook is fun to use, the map progression is fun and interesting, | Now for the map: e1m6rq is a very impressive map. The basic layout of e1m6 remains, but with quite a few extra areas. What surprised me the most, was that whereas the original id Runic/Metal maps were quite abstract, this map seems very functional and yet retains its sense of mystery. Parts of it even slightly reminded me of Quake 2, yet it is absolutely in the weird realm of Quake 1 in terms of atmosphere. There are pipes, moveable objects, traps, boilers, movement units, so that the whole thing seems like a netherworld tech complex of some (still strange) sort. Visually, the map is beautiful: coloured lighting, broken tiles and gargoyles, fallen pipes, tons of little details to add to the atmosphere. The grappling hook is fun to use, the map progression is fun and interesting, | ||
- | =====Score: 18/20===== | + | **Score: 18/20** |