An example of the massive and yet tasteful architecture of Carson Utz.
Color abounds but don't be distracted, get that ammo!
 Glass and light, looks like a modern office.
Welcome to The Widening Gyre, a tour de force in base level mapping. Have base maps ever looked this clean and sharp before? What is it? Is it my 3dfx graphics card finally kicking in? Did somebody wash the monitor screen today? Why does everything look so sharp and clean, uhm... beautiful. It's just the masterful work of Carson Utz, the level artist that brought us another little masterpiece entitled What The End Is For.
Carson has picked up right where he left off and has created a beautifully constructed Quake2 level. From build design to choice of textures...it's a dream. This is one massive base and yet at the same time delicate and fragile in it's attention to detail. But looks can only carry a level so far, scrape off that pretty veneer and just what exactly is underneath? The soul of a hungry beast after your blood my friend. And it is in gameplay that this level really begins to demonstrate what it's made of. Prepare to be sealed in a room and face wave after wave of Strogg, defeat them and the force fields are removed. Having trouble defeating Strogg in a certain area? Carson has created a very non-linear map here (2 megs worth all in one level) so you can try again with a different approach. He has also put the medic to good use here, while attempting to defeat groups of Strogg in an intense fire fight, the medic is tending to the wounded.
Base levels just don't get any better than this!

 

TITLE:
The Widening Gyre
AUTHOR:
Carson Utz
DATE:
October 27, 1998
FILESIZE:
2.10 MB
DOWNLOAD:
Fileplanet
H I G H S:
Beautiful construction with superb gameplay.
L O W S:
Not a one.
N U T   S H E L L:
A must download primer for every mapper on the finer points of creating base levels.