Ground Zero

Content - Quake - Quake Levels - Quake Single Player

Author: Daz | Rating: 8.88 | Download: dazsp3.zip

Ground Zero is probably the best piece of work to show off Daz’s level making. It uses the famous ikbase texture pack that first came on the scene in Ikka’s beautiful map, The Secret Installation. Daz used these textures before in his deathmatch level, Black Deception.

The story for this level sets you trying to escape from a base that is being over ran by the Quake forces. An interesting twist for the plot. You will encounter groups of Grunts, Enforcers, and Rottweilers for the majority of the map. They are placed in nice places with some very nice snipers spots, so watch the skies. Game play varies through out the map with some spots fierce and others completely void of enemies. I agree with [Kona]’s review about this part of the level. Here’s an excerpt, “However, this is not necessarily a bad thing, as the map is set during an invasion, not an occupation, and therefore you would not expect to find monsters jam packed into every corner of the map.”. With the lack of monsters, ammo is plentiful but keep an eye out on your health.

The architecture provides some interesting sights. The outside areas are defiantly the highlights of the map. Great detail went into these areas to really give you a true base feel. Personally, I enjoyed the look of this map much better than Daz’s past attempt at the ikbase style or Ikka’s level for that matter. I especially liked the spot lights set up in the corners of the outer wall in the outside area. In fact, some parts of this level reminded me of Half-Life. The ending has a nice touch with two possible exits. One leading to dazsp1, Deaths Cold Touch, and the other leading to dazsp2, Arabian Nights. Very well done.

Overall, this is a very good map with some great texture and design work. A definite classic for fans of the ikbase style. Recommended

- DorKwolf

Screenshots
screenshot 1 screenshot 2

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