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Team Fortress MegaBirthday Extravaganza - TF's History
DieHard


Computer games today are all about the high polygon counts, multiplayer, and the mods. Each game seems to be bigger, better, and badder than the last. A half decade ago, a 25 mb game called Quake hit the shelves. Around the 24th of August a single player mod for quake was released. Only having five classes and no map support TF was unleashed onto the world. Three Aussies' had a diamond in the rough, they had no idea what impact this mod would have on the gaming industry.

Team Fortress, created by Robin Walker, John Cook, and Ian Caughley, was the first successful team class mod. Since TF's creation five years ago, it started a new trend in online gaming, spawning several spin off games. Some of the sister mods include, Q3F, UnF, and TFC; all of them are great mods, but none of them can beat the original! Azm0 of Unf was quoted as saying, "The advantage of developing a Team Fortress based mod on any engine is that you have a proven formula as your starting point. Team Fortress for QuakeWorld was the first and I don't think anyone will mind me saying that it will always be the best."

Throughout the years TF players experienced major changes in the game. Back in the day, the detpak would kill everyone in site, regardless of the distance. The demoman also could carry three dets and was able to stack them. Clans used to stack dets in the 2fort4 sole flag entrance to stop early scout rushes. In original TF, a scout would automatically stop and try to disarm any det he crossed over. Now in TFC, you must look down at the detpak.

In version 2.5, a tentative final version, TFS gave the engineer the ability to build teleports. To use the teleports, an engineer would have to build an entrance and an exit. When two engineers worked together they could build entrances and exits in the enemy base. This would drastically up the tempo of the game.

During the 2.5-2.7 version, changes were made to the pryo, namely his damage was significantly increased. The incendiary cannon's rockets traveled at the same speed of a soldier's rocket. Back then they only used one unit of ammo, unlike today where it uses three units. In a nut shell the pyro was on par with the soldier. During the 2.6 version, the pyro was made to into how he is now.

Once the pyro was dialed in, the Hwguy was the next class to be tinkered with. Gudlyf did most of the patch work at this point. The core of TFS now worked at Valve software and focused their attention toward TF2. The biggest change made to the Hwguy was his the increase of erratic accuracy when firing overtime. Another major change in the hwguy's game play was that he could no longer move while firing. The final tweak to the hwguy was his invulnerability to be bounced around by concs, grenades, rockets, and pipes. The reason behind this was to keep the hwguy on the ground so he could keep fighting.

One of the other late changes in TF was the introduction of caltrops. TFS originally wanted the scout to carry caltrops, but were unsure how to code it. TFS went on without the caltrop and gave the scout a flash grenade. The flash blinded the victim with a white screen that slowly faded away. Unfortunately, players found a setting to over ride the grenade's effects. Finally when there were too many players cheating, the caltrop was finally added to the game and the flash grenade was removed.

The game has been evolving for five years. Clans like OSKI, Wolvesmoon, BraveHeart, Fifth Element and Clan Doomsday set the foundation. Sites like TF Newswire, ETF, Keeg's Fortress, Sycamore Tree, and CF TF delivered the news and announcements. There have been great people that help mold the community, people such as: Spaceman Spif, The Hal, Deadpool2, Scatterblak, Sentinel, Bundy, Gib Keeg, Betastorm, Dock, etc. From rocket jumping to flag capping, TF has provided countless hours of fun. From all the TF'ers out there, I would like to extend a heart felt THANK YOU to Robin, John and Ian. The mod you created changed the face of gaming forever, you will never be forgotten!

TF's 5th Birthday Celebration | PlanetFortress Newswire



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