Features | Level of the Week | Genome

Map Name: Genome
Author: [WTF?]Huenberry
Map Type: Progressive Command Point
Web Site: http://sites.netscape.net/heathaustinhill/main
Download: genome.zip

New Textures
New Skybox
New Models/Sprites
New Sounds
Play this map at:
PoM|TheAsylum PF-LOTW [66.28.23.6:27015]


In a game dominated by simple capture the flag style of play, it's hard to put an original spin on the concept. Although the idea of changing the flag into alien body is really just a fresh coat of paint on the same old game, Genome manages to rise above the pack of CTF maps in many ways.

Two laboratories face each other across a small stretch of land. The Cytec and Cryolife have decided that open warfare is the only means to obtain the opposing company's alien corpse. Dividing the labs from one another is a small barrier area with underground access points through which infiltration may occur. The labs are detailed enough to be believable and enhance the gameplay inside each base. The lab which houses the alien also serves as the capture point with a large glass door opening to admit captured aliens when they're brought back.

Secondary goals are provided for demomen and engineers alike. To speed up access to the enemy alien, demomen may detpack a critical computer console and force the door to the alien open. The defensive engineer then must come to the rescue. A spare console resides in the basement that can replace the damaged one. A run down the ladder to get the console and bring it back to the doorway will fix the damage and return the door to proper working order.

Genome offers a simple twist on Capture the Flag style maps and does so with a strong theme carried through expertly. New models highlight the map with the alien bodies substituting for flags, new backpacks representing grenade packs and ammuntion resuplly packs all with clan WTF?'s logo. Custom sound effects are used to punctuate your objective in a couple areas of the map. All of this serves to make Genome a great map to play.




How Did They Do That?

One of the small details Genome features is the use of reskinned backpacks to differentiate grenade packs from ammo packs and all have a small WTF? logo. Reskinning an existing model is a very simple proposition with three tools.

First thing you'll need to do is acquire a copy of a Pak Explorer. You'll need to hunt down the location of the model you wish to adjust within the tfc or valve Pak0.pak and export it to a location you can work on it.

Next, you'll need a copy of 3D Model Viewer. Open up the model you wish to reskin and click on the Texture tab. You'll the various textures that are compiled into the model and roughly et an idea of where they go. Choose the one you will modify and click on Export to create a bitmap copy of the texture.

The final tool you'll need is a good image editor. Open up the bitmap file you just made and alter it to your taste. Keep the texture the same size and try to follow the same appearance where possible. The texture may be stretched or convulted when you work on it, but when it is back on the model, it will look correct. When you're done modifying it, save it. Remember, this bitmap has to be 256 colors to work.

Return to 3D Model Viewer and the texture you modified. This time, click on Import and select your modified texture. Viola! Examine the reskinned model and admire your artistic skill. Save the modified model in the appropriate tfc/models directory and you're done. For further information, try one of these sites:

Wavelength - Modeling
Polycount





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