Features | Level of the Week | Battleground Scrummage

Map Name: Battleground Scrum
Author: Wedge
Map Type: Progressive Command Point
Web Site: NA Download: tiger.zip

New Textures
New Skybox
New Models/Sprites
New Sounds
Play this map at:
PoM|TheAsylum PF-LOTW [66.28.23.6:27015]


The quality of gameplay is essential to a great map. This becomes espescially important when a map breaks new ground in the style of play like Battleground Scrum does. Wedge's map requires players to proceed across the command points in order with the ultimate goal of penetrating the enemy base and touching the final command point.

Scrummage is divided into seven areas in a straight line. Beginning with the blue base it progresses into a courtyard area with ubiquitous moat. The next three areas are the actual battleground arenas. The blue arena is third in line and features a chasm across it's width. The center arena is very simple with a raised platform which holds the command points. The remainder of the map is a mirror of the blue side with the red arena, courtyard and base.

Accomplishing scrummage is no simple feat. Each of the middle three arenas requires two different players to stand on a touchpad at the same time. Approaching a touchpad alone sends out a message to everyone on your team alerting them to the fact you need help and where to go. This is achieved with some nicely done custom sound effects. The most perilous or exciting such message comes as the final command point is under assault and the words "Scrummage imminent" sound out. The excitement and desperation felt when you hear those words are a testament to the enjoyment this map gives to the people playing.

Scrummage won't astound anyone with pretty architecture nor an interesting environment. Compelling gameplay is where Scrum shines above many other maps. The map challenges players to work together to score and rewards them with greater scores as they prgress across the map. Unlike later progressive command point maps (i.e Warpath), deathmatching alone can't win the map for your team. You'll need teamwork and skill in equal measure.


Breaking New Ground - Introducing a New Style of Play

In a game dominated by the 2fort model of mapmaking, a new or refreshing change on the stale gameplay is always welcome. This is no small achievement for a mapper as evidenced by the overabundance of sniper maps and 2fort capture the flag clones. Entity-wise, CTF and Sniper maps require little skill or effort to create.

To capture a flag on 2fort requires three entities. A flag, a capture spot and a flag return entity. Multiply times two for a second flag.

To capture a single area on Scrummage requires two capture entities, both being effected by the adjacent area's entities. Another entity sends out the alert messages to your teammates when you need them. One sends out alert messages and sounds when a point is captured. A timer keeps track of how long the point is captured and awards points. A multimanager handles these entities and the entities that change the message boards in the bases. This is simplified and probably requires many more entities, for just a single arena. Scrummage contains three such arenas and two more capture spots on top of all that.

Building such maps requires alot of effort and skill. To create something that is both new and fun to play is a great achievement worthy of some amount of respect.





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