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| Author: | Matt Sefton |
| Title: | Arcane |
| Download: | arcane.zip (a4b9e977fb3627fdb9baa4965ace8a7c) |
| Filesize: | 781 Kilobytes |
| Release date: | 14.09.1997 |
| Homepage: | |
| Additional Links: | Crash's • erc's Quality • Geniac's Playlist • Quake Map Hotel • SPQ Level Heaven • TEAMShambler • Tronyn's Top 10: Runic • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| arcane.txt | 7 KB | 14.09.1997 |
| arcane.bsp | 1806 KB | 14.09.1997 |
arcane.zip - Arcane
Medium sized Metal/runic level.Tags: metal, runic, qtwid, medium
Editor's Rating: Excellent
User Rating: 4.5/5 with 22 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
In it's time, likely one of the best Q1SP maps, and it still holds up as awesome. If it were released today, likely would be a 4/5, there are some weak monster placements and I dislike that many touch buttons are textured with the red button texture that is meant to be shot (and is used that way in one point), but those are pretty minor complaints.
Sadly, this was Matt Sefton's final map (at least, the last one on Quaddicted). It's also the best, so that his maps show a pretty steady improvement through time. Lots to explore here, even though the map is a bit smaller than jawbreak. Love the ending, in particular.
Found this one completely by accident while looking for AD custom maps. Gave it a 5! What can I say? I'm a sucker for metal theme... Ziggurat Vertigo and episode 3 have always been my favorite parts in the original game and this map didn't disappoint. Nice architecture with some pretty cool ideas, like the hanging walkway over lava supported by rings and the exit teleporter rising from a lava pool. Neat! It's very easy though, even on Hard skill, and I wish it was larger. Now I have to check out Matt Sefton's other maps.
You can clearly tell Matt Sefton's done his homework regarding American Mcgee's Runic levels all the way down to the nitty-gritty details of how buttons are designed, for example. A definite 5/5 for me!
There's not much anything to complain here, except the fact that some push buttons are red (which implies they need to be shot), as stated above.
Nice vanilla-compatible level
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Did you read the file's readme?