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Author: | Matt Sefton |
Title: | Arcane |
Download: | arcane.zip (a4b9e977fb3627fdb9baa4965ace8a7c) |
Filesize: | 781 Kilobytes |
Release date: | 14.09.1997 |
Homepage: | |
Additional Links: | Crash's • erc's Quality • Geniac's Playlist • Quake Map Hotel • SPQ Level Heaven • TEAMShambler • Tronyn's Top 10: Runic • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
arcane.txt | 7 KB | 14.09.1997 |
arcane.bsp | 1806 KB | 14.09.1997 |
arcane.zip
Arcane
Medium sized Metal/runic level.Tags: metal, runic, qtwid, medium, oldschool, classic, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.5/5 with 50 ratings
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In it's time, likely one of the best Q1SP maps, and it still holds up as awesome. If it were released today, likely would be a 4/5, there are some weak monster placements and I dislike that many touch buttons are textured with the red button texture that is meant to be shot (and is used that way in one point), but those are pretty minor complaints.
Sadly, this was Matt Sefton's final map (at least, the last one on Quaddicted). It's also the best, so that his maps show a pretty steady improvement through time. Lots to explore here, even though the map is a bit smaller than jawbreak. Love the ending, in particular.
Found this one completely by accident while looking for AD custom maps. Gave it a 5! What can I say? I'm a sucker for metal theme... Ziggurat Vertigo and episode 3 have always been my favorite parts in the original game and this map didn't disappoint. Nice architecture with some pretty cool ideas, like the hanging walkway over lava supported by rings and the exit teleporter rising from a lava pool. Neat! It's very easy though, even on Hard skill, and I wish it was larger. Now I have to check out Matt Sefton's other maps.
You can clearly tell Matt Sefton's done his homework regarding American Mcgee's Runic levels all the way down to the nitty-gritty details of how buttons are designed, for example. A definite 5/5 for me!
There's not much anything to complain here, except the fact that some push buttons are red (which implies they need to be shot), as stated above.
Nice vanilla-compatible level
Excellent map. It's pretty obvious when the only thing people can gripe about is a few button textures :)
Excellent level. Good stuff. Short, 65 enemies, so expect a little thrill :)
Skill 3. Really fun medium sized map. Would've been right at home in id1. Couldn't find the second secret for the life of me. 4/5.
Probably the oldest map I've played, being released in 1997, apart from the IKSPQ series. A smaller, runic map which feels beautifully old school and well-organised. Could easily fit in as part of the original Quake game. There's nothing new or particularly innovative here, but in the context of its time, this would have been a great map for people hungry for more Quake in its standard form.
Probably the oldest map I've played, being released in 1997, apart from the IKSPQ series. A smaller, runic map which feels beautifully old school and well-organised. Could easily fit in as part of the original Quake game. There's nothing new or particularly innovative here, but in the context of its time, this would have been a great map for people hungry for more Quake in its standard form.
'Arcane' is a relatively small Runic map that holds up very well given it's age. The brush work is clean and at times interesting (Quake logos) albeit a bit too symmetrical.
What surprised me about 'Arcane' was how thought out the pacing was. There is a clear escalation with a fairly hectic finale. The map has a few fun tricks up it's proverbial sleeve which I won't spoil fully here (be careful of the Quad..). This, along with it's clever secrets (zombie + nades) show that Matt Sefton put thought and care into his design.
I finished the map in 7:54 with 100% killsand secrets. I would definitely recommend 'Arcane' to anyone who hasn't played it, especially if you're after a classic style map.
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