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Screenshot of udob
Author:Lunaran, Scampie
Title:Underdark Overbright
Download:udob.zip (e575b336d36e7a058c810a28fc1542e0)
Filesize:21488 Kilobytes
Release date:21.06.2019
Homepage:http://lunaran.com/copper/
Additional Links: Func_MsgboardVersion 1.1
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔
Dependencies:copper_v1_16

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maps/end.bsp3455 KB20.06.2019
maps/end.lit1148 KB20.06.2019
maps/end.map1371 KB17.06.2019
maps/start.bsp3861 KB20.06.2019
maps/start.lit1046 KB20.06.2019
maps/start.map2266 KB17.06.2019
maps/udob1.bsp1839 KB20.06.2019
maps/udob1.lit478 KB20.06.2019
maps/udob1.map1110 KB18.06.2019
maps/udob2.bsp3173 KB20.06.2019
maps/udob2.lit1126 KB20.06.2019
maps/udob2.map2351 KB19.06.2019
maps/udob3.bsp3511 KB20.06.2019
maps/udob3.lit1029 KB20.06.2019
maps/udob3.map1901 KB18.06.2019
maps/udob4.bsp3270 KB20.06.2019
maps/udob4.lit1027 KB20.06.2019
maps/udob4.map2112 KB18.06.2019
maps/udob5.bsp5109 KB17.06.2019
maps/udob5.lit2710 KB17.06.2019
maps/udob5.map2362 KB17.06.2019
maps/udob6.bsp2012 KB20.06.2019
maps/udob6.lit957 KB20.06.2019
maps/udob6.map1181 KB18.06.2019
maps/udob7.bsp4750 KB18.06.2019
maps/udob7.lit2051 KB18.06.2019
maps/udob7.map2229 KB18.06.2019
progs/misc_smoke.mdl32 KB06.12.2018
sound/ambience/guts.wav1594 KB15.06.2019
textures/{bird.tga65 KB13.06.2019
textures/{cweb1.tga257 KB13.06.2019
textures/{cweb1d.tga257 KB13.06.2019
textures/{cweb2.tga257 KB13.06.2019
textures/{cweb2d.tga257 KB13.06.2019
textures/{cweb3.tga129 KB13.06.2019
textures/{cweb3d.tga129 KB13.06.2019
textures/{cweb5.tga129 KB13.06.2019
textures/{cweb5d.tga129 KB13.06.2019
textures/{foliage2.tga129 KB13.06.2019
textures/{framebits.tga257 KB13.06.2019
textures/{lweb1.tga257 KB13.06.2019
textures/{lweb1d.tga257 KB13.06.2019
textures/{lweb2.tga257 KB13.06.2019
textures/{lweb2d.tga257 KB13.06.2019
textures/{rwflags.tga65 KB13.06.2019
textures/{rwflags2.tga65 KB13.06.2019
textures/{utcweb3.tga257 KB13.06.2019
textures/{utcweb3d.tga257 KB13.06.2019
textures/{vines3.tga26 KB13.06.2019
textures/{web1b.tga65 KB13.06.2019
textures/{web1bd.tga65 KB13.06.2019
textures/{web2b.tga65 KB13.06.2019
textures/{web2bd.tga65 KB13.06.2019
textures/{web3b.tga65 KB13.06.2019
textures/{web3bd.tga65 KB13.06.2019
textures/{web4b.tga65 KB13.06.2019
textures/{web4bd.tga65 KB13.06.2019
textures/{web5b.tga65 KB13.06.2019
textures/{web5bd.tga65 KB13.06.2019
udob.txt5 KB20.06.2019

udob.zip

Underdark Overbright

An episode with seven medium-sized levels plus remixed/remake versions of the original start and end maps. Mostly Wizard/Medieval/Runic style textures; the map sources are included. The episode accompanies the release of the Copper mod and serves as a showcase for the changes.

Note: These maps require Copper Quake and a source port with increased limits (as well as support for alpha textures).

An updated version is available here.


Tags: medium, episode, wizard, medieval, metal, runic, remix, remake, copper, start, end, q3, q3dm3, q3dm6, source, limits, coop

Editor's Rating: Excellent
User Rating: 4.9/5 with 78 ratings
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12345
onetruepurple Registered, rated this a 5 23 June 2019, 21:05

The other maps vary from "okay" to "very good", but map 3 is a proper 5 star map.

Ebon Saturn Registered, rated this a 5 30 June 2019, 17:26

Enjoyed this very much... Particularly maps 3, 4, and 5.

Vasya shkolnik Guest 30 June 2019, 23:38

Very nice episode, looks as very improved classic levels. Secret level very very seems as The Necromancer’s Keep from Arcane Dimensions. I looked authors of this map, and recoknozed why the are very like.

Klows Guest 2 July 2019, 18:46

E1m1 Remake is so pretty and neew, I have kove it. Im dies in 2d map, but I try again..

Solomoriah Registered, rated this a 5 3 July 2019, 23:48

This set took me a while, but it was worth it. I'll admit the final battle was almost more than I could handle, and it took me a few tries to get through it. 5 of 5, for sure.

Scratters Registered, rated this a 5 10 July 2019, 3:06

For me this has been the best addition to quake since arcane dimensions.Really enjoyed all the maps even the final boss fight with chthon which i usually despise ha. 5 out of 5 from me good job.

hqn Registered, rated this a 5 14 July 2019, 4:29

Played this set about an hour each day, and it was riveting until the end. Thoroughly enjoyed exploring every nook & cranny to find secrets. Even the start map deserves multiple playthroughs, it's that good!

Teanne Registered, rated this a 5 15 July 2019, 0:08

This pack was great. Played it with copper quake's nightmare mode. Some parts of the maps wouldn't be the same without the ogre changes. I enjoyed the dm6 remake a lot because I didn't realize where I was until maybe halfway into the level.

The final gold key fights are brutal but extremely fun on nightmare.

MikeTaylor Registered, rated this a 5 17 July 2019, 17:26

Really enjoyed this: there's always something delightful about an actual episode, that mere collections of maps don't replicate. I'm not sure the Copper mods made much of a difference, but they didn't hurt. The only parts that spoiled it a little for me were the long underwater health-sink areas in A Drowning and all the spawn ambushes at the start of one of the later levels. Great stuff, though.

Evan Guest 20 July 2019, 3:59

This is amazing. Not yet finished, but I wanted to complement you on your work. So far very fun and playable and just amazing to look at. The effort that went into this is apparent.

QuakeFreak Registered, rated this a 5 14 October 2019, 19:16

Absolutely amazing! I would have to agree with Scratters that this is probably the best addition to Quake since Arcane Dimensions. The start map was really clever and it was cool to see E1M1 as if it had been abandoned a long time ago and in decay. The whole thing felt perfect on skill 2: not unfair, but still quite challenging at times. Loved the Chthon battle too, although it took me a while to figure out where the third button was to zap him. 5 stars!

Alex Guest 7 March 2020, 0:56

Does this run on quakespasm? I tried running it on quake injector with spasm and darkplaces and i couldn't get it to run. Is there a certain engine that it runs best on?

dwere Registered 7 March 2020, 1:21

It should run in Quakespasm. It's the most common target engine around here, and it worked for me.

I don't use Injector, so I don't know whether it could be the culprit.

negke Registered 7 March 2020, 7:22

Injector should work now.

Alex Guest 7 March 2020, 16:38

Just reinstalled on QI and it does now work thanks!

lukaz Registered, rated this a 5 1 April 2020, 4:42

Got a real kick out of the Quake 3 surprise!

Phoebe From Friends Guest 1 May 2020, 16:52

Great eposiode! Lovely! Just a headsup that end.bsp is broken, not sure if anyone played all the way to see that. No spawn function for: classname misc_teleball

(┬┬﹏┬┬)

onetruepurple Registered, rated this a 5 1 May 2020, 18:34

end.bsp works correctly for me, are you sure you installed the mod correctly?

Text_Fish Registered, rated this a 5 4 May 2020, 12:44

Fantastic, probably the best full episode to have come out of the community, especially as it doesn't rely on new monsters or weapons to keep it interesting so it really keeps the strong Quake 1 vibe that gets lost in mods like Arcane Dimensions.

Great use of secrets to keep the player exploring even long after clearing a level of monsters and opening the final door. I still need to go back and find a few well hidden secrets some time.

pogchampion Guest 27 September 2020, 19:35

very pog

CyberAndrew Guest 4 October 2020, 18:50

Please help. Everything installed properly, but the elevators don't moving in this mod. I'm using quake spasm 0.93.2.

AnotherGuest Guest 28 November 2020, 4:57

Great episode. It has a classic feel to it, while taking advantage of modern resources.

Also, the maps are very varied and have some nice encounters/combat, which requires skills and tactical thinking.

However, I didn't enjoy finding some of the secrets. They sometimes were too obscure, and required an unreasonable amount of time/attention to find. And I am good at spotting secrets, AFAIK (e.g. found like 90% or more on AD).

For the guy above (and anyone else having the problem, like I did): I assume you are using Linux. Anyways, try changing the case of the letters of the file "PAK0.PAK" to "pak0.pak" (all lowercase). This did the trick for me.

JP 11 December 2020, 10:44

Deserves all the plaudits it gets. It's definitely feels comfortable - sort of conjuring the feeling of playing vanilla quake back in the nineties, but that means its clearly more atmospheric and tougher as we'd expect in 2020 - perfectly judged for modern tastes.

The progression from base to mossy castle to lava boss felt pretty smooth - a love letter to the first couple of quake episodes - and just as thoughtful in atmospheric progression as Dwell - though not nearly as hard as that.

If I was to recommend one download for someone coming in fresh to the modern Quake scene, it would probably be this. Dwell is too difficult without more experience of the Quake scene, and Arcane Dimensions is too disjointed in its one-off maps for a continuous experience. Underdark, Overbright is the place to start.


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Andrew 6 January 2021, 12:45

Hello? Everybody!

I confirm, that end.map teleports - one with the first rune and both behind the boss, are broken.

The "Noclip" code helped me finish this map.

These maps were launched in a bundle: Quakespasmspikedwin64 + Copper 1.15


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fairweather, rated this a 5 6 January 2021, 17:48

Hey Andrew, the teleporters are not broken. Thanks.


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I Like Quake 31 January 2021, 11:33

Anybody know why this can't be launched from its own game dir, say "udob", in a batch file with the command line:

engine.exe -copper -game udob

like you do with Quoth for Warp Spasm:

engine.exe -quoth -game warpspasm?

I would like to have different copper releases in their own game dirs, not lump them all together in the copper directory.


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onetruepurple, rated this a 5 31 January 2021, 11:50

-copper is not a valid command line argument.


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I Like Quake 31 January 2021, 12:19

Thank you for your answer. Can you please tell me then why does it work for Quoth and not Copper? What's the difference between the two mod


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I Like Quake 31 January 2021, 12:28

Cause what I wanna know is how to tell the engine to take the information from one mod and use it to run maps that were designed for that mod but lie in a different game dir of their own.


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onetruepurple, rated this a 5 31 January 2021, 12:32

Not possible with mods other than hipnotic, rogue, and quoth, sorry.


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Jehannum Registered, rated this a 5 9 April 2021, 1:24

Absolutely amazing episode and even comes with its own Secret Level! I played it with QSS 93.2 on skill 2 and found no bugs or glitches. Very enjoyable and brutal combats. Unfortunately, I had to give up on zapping our old friend Chthon after about 2 dozen tries. I never made it beyond zapping him the second time.

Not going to fault the game for it though. I still think this is a solid five-star!

Andrew Registered 10 April 2021, 18:49

New version 1.1 with working teleports on the map "end.bsp": http://lunaran.com/copper/download/

triple_agent Guest 9 May 2021, 0:31

Very intelligent design, somewhat malicious as well, perhaps. In fact, a very difficult campaign; requires an out of the box thinking, if one is mostly used to scoring the maximum on enemy elimination counter. Plenty of secrets, good attention to detail. Sometimes though it feels like too much - overwhelming - as if there was a notion of aimed excess at the baseline design concept behind the 'Underdark Overbright', elevating the challenge to the level of a puzzle. It is creative, as well as it has an old school vibe to it, simultaneously.

'Copper' base mod looks like a solid thing to build upon, although the changes implied by it - assuming after the way how they are presented in the description - appear rather nuance, unless a very keen eye, alongside good knowledge of 'Quake'; drawing myself unparticularly suitable for evaluating it.

Altogether, 'Underdark Overbright' left a good impression, at times reinforced by reference to the original design trademarks of 'Quake' campaings. Somewhat though, I do think it would not suffer if more experimental approach was applied, with the experience the developer has proven to wield.

Alex Ros Registered, rated this a 5 11 July 2021, 9:16

THANKS. It was cool

Cpt.Gonzo Registered, rated this a 5 13 September 2021, 19:40

This completely blew my mind. It was the first thing I played after the id1 stuff.

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