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Author: | Lunaran, Scampie |
Title: | Underdark Overbright |
Download: | udob.zip (e575b336d36e7a058c810a28fc1542e0) |
Filesize: | 21488 Kilobytes |
Release date: | 21.06.2019 |
Homepage: | http://lunaran.com/copper/ |
Additional Links: | Func_Msgboard • Version 1.1 • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | copper_v1_16 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/end.bsp | 3455 KB | 20.06.2019 |
maps/end.lit | 1148 KB | 20.06.2019 |
maps/end.map | 1371 KB | 17.06.2019 |
maps/start.bsp | 3861 KB | 20.06.2019 |
maps/start.lit | 1046 KB | 20.06.2019 |
maps/start.map | 2266 KB | 17.06.2019 |
maps/udob1.bsp | 1839 KB | 20.06.2019 |
maps/udob1.lit | 478 KB | 20.06.2019 |
maps/udob1.map | 1110 KB | 18.06.2019 |
maps/udob2.bsp | 3173 KB | 20.06.2019 |
maps/udob2.lit | 1126 KB | 20.06.2019 |
maps/udob2.map | 2351 KB | 19.06.2019 |
maps/udob3.bsp | 3511 KB | 20.06.2019 |
maps/udob3.lit | 1029 KB | 20.06.2019 |
maps/udob3.map | 1901 KB | 18.06.2019 |
maps/udob4.bsp | 3270 KB | 20.06.2019 |
maps/udob4.lit | 1027 KB | 20.06.2019 |
maps/udob4.map | 2112 KB | 18.06.2019 |
maps/udob5.bsp | 5109 KB | 17.06.2019 |
maps/udob5.lit | 2710 KB | 17.06.2019 |
maps/udob5.map | 2362 KB | 17.06.2019 |
maps/udob6.bsp | 2012 KB | 20.06.2019 |
maps/udob6.lit | 957 KB | 20.06.2019 |
maps/udob6.map | 1181 KB | 18.06.2019 |
maps/udob7.bsp | 4750 KB | 18.06.2019 |
maps/udob7.lit | 2051 KB | 18.06.2019 |
maps/udob7.map | 2229 KB | 18.06.2019 |
progs/misc_smoke.mdl | 32 KB | 06.12.2018 |
sound/ambience/guts.wav | 1594 KB | 15.06.2019 |
textures/{bird.tga | 65 KB | 13.06.2019 |
textures/{cweb1.tga | 257 KB | 13.06.2019 |
textures/{cweb1d.tga | 257 KB | 13.06.2019 |
textures/{cweb2.tga | 257 KB | 13.06.2019 |
textures/{cweb2d.tga | 257 KB | 13.06.2019 |
textures/{cweb3.tga | 129 KB | 13.06.2019 |
textures/{cweb3d.tga | 129 KB | 13.06.2019 |
textures/{cweb5.tga | 129 KB | 13.06.2019 |
textures/{cweb5d.tga | 129 KB | 13.06.2019 |
textures/{foliage2.tga | 129 KB | 13.06.2019 |
textures/{framebits.tga | 257 KB | 13.06.2019 |
textures/{lweb1.tga | 257 KB | 13.06.2019 |
textures/{lweb1d.tga | 257 KB | 13.06.2019 |
textures/{lweb2.tga | 257 KB | 13.06.2019 |
textures/{lweb2d.tga | 257 KB | 13.06.2019 |
textures/{rwflags.tga | 65 KB | 13.06.2019 |
textures/{rwflags2.tga | 65 KB | 13.06.2019 |
textures/{utcweb3.tga | 257 KB | 13.06.2019 |
textures/{utcweb3d.tga | 257 KB | 13.06.2019 |
textures/{vines3.tga | 26 KB | 13.06.2019 |
textures/{web1b.tga | 65 KB | 13.06.2019 |
textures/{web1bd.tga | 65 KB | 13.06.2019 |
textures/{web2b.tga | 65 KB | 13.06.2019 |
textures/{web2bd.tga | 65 KB | 13.06.2019 |
textures/{web3b.tga | 65 KB | 13.06.2019 |
textures/{web3bd.tga | 65 KB | 13.06.2019 |
textures/{web4b.tga | 65 KB | 13.06.2019 |
textures/{web4bd.tga | 65 KB | 13.06.2019 |
textures/{web5b.tga | 65 KB | 13.06.2019 |
textures/{web5bd.tga | 65 KB | 13.06.2019 |
udob.txt | 5 KB | 20.06.2019 |
udob.zip
Underdark Overbright
An episode with seven medium-sized levels plus remixed/remake versions of the original start and end maps. Mostly Wizard/Medieval/Runic style textures; the map sources are included. The episode accompanies the release of the Copper mod and serves as a showcase for the changes.Note: These maps require Copper Quake and a source port with increased limits (as well as support for alpha textures).
An updated version is available here.
Tags: medium, episode, wizard, medieval, metal, runic, remix, remake, copper, start, end, q3, q3dm3, q3dm6, source, limits, coop
Editor's Rating: Excellent
User Rating:
4.9/5 with 104 ratings
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The other maps vary from "okay" to "very good", but map 3 is a proper 5 star map.
Enjoyed this very much... Particularly maps 3, 4, and 5.
Very nice episode, looks as very improved classic levels. Secret level very very seems as The Necromancer’s Keep from Arcane Dimensions. I looked authors of this map, and recoknozed why the are very like.
E1m1 Remake is so pretty and neew, I have kove it. Im dies in 2d map, but I try again..
This set took me a while, but it was worth it. I'll admit the final battle was almost more than I could handle, and it took me a few tries to get through it. 5 of 5, for sure.
For me this has been the best addition to quake since arcane dimensions.Really enjoyed all the maps even the final boss fight with chthon which i usually despise ha. 5 out of 5 from me good job.
Played this set about an hour each day, and it was riveting until the end. Thoroughly enjoyed exploring every nook & cranny to find secrets. Even the start map deserves multiple playthroughs, it's that good!
This pack was great. Played it with copper quake's nightmare mode. Some parts of the maps wouldn't be the same without the ogre changes. I enjoyed the dm6 remake a lot because I didn't realize where I was until maybe halfway into the level.
The final gold key fights are brutal but extremely fun on nightmare.
Really enjoyed this: there's always something delightful about an actual episode, that mere collections of maps don't replicate. I'm not sure the Copper mods made much of a difference, but they didn't hurt. The only parts that spoiled it a little for me were the long underwater health-sink areas in A Drowning and all the spawn ambushes at the start of one of the later levels. Great stuff, though.
This is amazing. Not yet finished, but I wanted to complement you on your work. So far very fun and playable and just amazing to look at. The effort that went into this is apparent.
Absolutely amazing! I would have to agree with Scratters that this is probably the best addition to Quake since Arcane Dimensions. The start map was really clever and it was cool to see E1M1 as if it had been abandoned a long time ago and in decay. The whole thing felt perfect on skill 2: not unfair, but still quite challenging at times. Loved the Chthon battle too, although it took me a while to figure out where the third button was to zap him. 5 stars!
Does this run on quakespasm? I tried running it on quake injector with spasm and darkplaces and i couldn't get it to run. Is there a certain engine that it runs best on?
It should run in Quakespasm. It's the most common target engine around here, and it worked for me.
I don't use Injector, so I don't know whether it could be the culprit.
Injector should work now.
Just reinstalled on QI and it does now work thanks!
Got a real kick out of the Quake 3 surprise!
Great eposiode! Lovely! Just a headsup that end.bsp is broken, not sure if anyone played all the way to see that. No spawn function for: classname misc_teleball
(┬┬﹏┬┬)
end.bsp works correctly for me, are you sure you installed the mod correctly?
Fantastic, probably the best full episode to have come out of the community, especially as it doesn't rely on new monsters or weapons to keep it interesting so it really keeps the strong Quake 1 vibe that gets lost in mods like Arcane Dimensions.
Great use of secrets to keep the player exploring even long after clearing a level of monsters and opening the final door. I still need to go back and find a few well hidden secrets some time.
very pog
Please help. Everything installed properly, but the elevators don't moving in this mod. I'm using quake spasm 0.93.2.
Great episode. It has a classic feel to it, while taking advantage of modern resources.
Also, the maps are very varied and have some nice encounters/combat, which requires skills and tactical thinking.
However, I didn't enjoy finding some of the secrets. They sometimes were too obscure, and required an unreasonable amount of time/attention to find. And I am good at spotting secrets, AFAIK (e.g. found like 90% or more on AD).
For the guy above (and anyone else having the problem, like I did): I assume you are using Linux. Anyways, try changing the case of the letters of the file "PAK0.PAK" to "pak0.pak" (all lowercase). This did the trick for me.
Deserves all the plaudits it gets. It's definitely feels comfortable - sort of conjuring the feeling of playing vanilla quake back in the nineties, but that means its clearly more atmospheric and tougher as we'd expect in 2020 - perfectly judged for modern tastes.
The progression from base to mossy castle to lava boss felt pretty smooth - a love letter to the first couple of quake episodes - and just as thoughtful in atmospheric progression as Dwell - though not nearly as hard as that.
If I was to recommend one download for someone coming in fresh to the modern Quake scene, it would probably be this. Dwell is too difficult without more experience of the Quake scene, and Arcane Dimensions is too disjointed in its one-off maps for a continuous experience. Underdark, Overbright is the place to start.
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Hello? Everybody!
I confirm, that end.map teleports - one with the first rune and both behind the boss, are broken.
The "Noclip" code helped me finish this map.
These maps were launched in a bundle: Quakespasmspikedwin64 + Copper 1.15
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Hey Andrew, the teleporters are not broken. Thanks.
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Anybody know why this can't be launched from its own game dir, say "udob", in a batch file with the command line:
engine.exe -copper -game udob
like you do with Quoth for Warp Spasm:
engine.exe -quoth -game warpspasm?
I would like to have different copper releases in their own game dirs, not lump them all together in the copper directory.
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-copper is not a valid command line argument.
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Thank you for your answer. Can you please tell me then why does it work for Quoth and not Copper? What's the difference between the two mod
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Cause what I wanna know is how to tell the engine to take the information from one mod and use it to run maps that were designed for that mod but lie in a different game dir of their own.
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Not possible with mods other than hipnotic, rogue, and quoth, sorry.
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Absolutely amazing episode and even comes with its own Secret Level! I played it with QSS 93.2 on skill 2 and found no bugs or glitches. Very enjoyable and brutal combats. Unfortunately, I had to give up on zapping our old friend Chthon after about 2 dozen tries. I never made it beyond zapping him the second time.
Not going to fault the game for it though. I still think this is a solid five-star!
New version 1.1 with working teleports on the map "end.bsp": http://lunaran.com/copper/download/
Very intelligent design, somewhat malicious as well, perhaps. In fact, a very difficult campaign; requires an out of the box thinking, if one is mostly used to scoring the maximum on enemy elimination counter. Plenty of secrets, good attention to detail. Sometimes though it feels like too much - overwhelming - as if there was a notion of aimed excess at the baseline design concept behind the 'Underdark Overbright', elevating the challenge to the level of a puzzle. It is creative, as well as it has an old school vibe to it, simultaneously.
'Copper' base mod looks like a solid thing to build upon, although the changes implied by it - assuming after the way how they are presented in the description - appear rather nuance, unless a very keen eye, alongside good knowledge of 'Quake'; drawing myself unparticularly suitable for evaluating it.
Altogether, 'Underdark Overbright' left a good impression, at times reinforced by reference to the original design trademarks of 'Quake' campaings. Somewhat though, I do think it would not suffer if more experimental approach was applied, with the experience the developer has proven to wield.
THANKS. It was cool
This completely blew my mind. It was the first thing I played after the id1 stuff.
Lunaran was already making some gorgeous looking maps for Q3 back in the day, so no surprises.
some of the most fun I've had with Quake in years! honestly might be my favourite user episode I've ever played.
Will UDOB v1.2 be available as a standalone release eventually as well or remain exclusive to the re-release? It comes with an additional map, after all.
I like the changes and additions in the rerelease version of UDOB, but I don't think there are plans to release it outside of the rerelease. The additional secret map (udob8) is available on Quaddicted as udob14 - Drowning in Space https://www.quaddicted.com/reviews/udob14.html
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