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Temple of Anubis: Judgement of the Dead by DeathMethod

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This map is a pleasingly unique Q1SP that incorporates a wide variety of textures, mainly from all four Hexen II sets. In one map, one gets a variety of colours (crimson, yellow, white, blue, green, brown), a variety of temple styles (egyptian, roman, mayan), and a variety of textures (Hexen II, Rogue, Quake, some others). While this might sound a little "busy," the overall style is very coherent in its consistent variety. The layout could be compared to Kona's old maps - multileveled man-made structures built into canyon walls. There are some underground/cave/tunnel sections which are nice, including a really great one with zombies. In the courtyards, the enemy is often hell knights and ogres, though fiends and shamblers keep things edgy.

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The architecture is unique and really quite detailed; the sections are distinct, and the theme is a unique take on a Quake mainstay. The map never becomes overly ambitious in size, but it provides a consistent - and a consistently interesting - challenge.

Score: 16/20