It's Funny Cuz It's True
by: [pX-SFD]DSiDE-HeLLToPaY-Sgt, 10-11-99
1: If a "Player" grabs the flag, he is an HW, soldier, or doesnt know
where the cap point is.
2: Contrary to popular belief, sentries are NOT stupid. Keep that in
mind.
3: Experienced players NEVER cap the flag. It's always the sniper that
takes it when the other guy is killed at the cap point.
4: Spies that get the flag are always detected ahead of time. Spies
never slip by undetected and live to touch the flag.
5: Any map that describes a state of being totally sucks... such as
Darkness and Domination...(this one is my personal opinion)
6: When you prime a grenade to throw at someone, you get killed right
BEFORE you throw it...(though 9 times out of ten the enemy is stupid
enough to step on your dead body)
7: NO sentry can withstand spam... though any type of planned attack
against a sentry fails.
8: In hunted maps, the term "bodyguard" couldn't be farther from the
truth.
9: If the enemies defense looks ridiculously stupid, it will ALWAYS
work.(unless your offense is ridiculously stupid) BTW think about this
one... hehe
10: Beware players with pings over 1000... their sentry is lurking
somewhere...
11: Only when you give up and stop trying do you break through the
enemies defense.
12: The danger a medic presents is directly proportional to the
stupidity of the other team.
13: Pyros are pretty much useless. But it takes newbies an awfully
long time to realize this...
14: Imagine a game without spam... just remember it won't happen on
public servers anytime soon, so keep dreaming...
15: Whatever you do, NEVER get bored on defense... as soon as you
leave your post, the enemy attacks.(this one is from personal
experience, MANY times)
©1999 - "[pX-SFD]DSiDE-HeLLToPaY-Sgt" - All Rights Reserved
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
|