/me tips his hat. Good-bye old friend, you will be greatly missed.
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   Creative Writing 101

The Breakout

by: SilentHunter, 10-13-99

The door to the drop plane opens up with a loud bang. The air rushes in and the men stare out into the blackness. They have a hard time seeing their destination but they know it is there. It is a prison controlled by the enemy and one of their own is being held there.

There are five people huddled together in the small plane; the Commander, two soldiers, a demo man, and a medic. The Commander has sent a spy through the underground sewers to destroy any alarms or sentry guns. The five people pray for themselves and their comrades, then begin to jump.

On the ground the spy has taken out the alarm system and the machine turrets. His next mission is to take out the guards at the entrance to the prison. He silently creeps up behind them and slices their throats. The both fall to their knees, holding their throats in pain, without knowing what hit them. There is no more that he can do, so he steps into the shadows and he is gone.

The parachutes land outside the prison. The guards are both down and the door is unlocked, thanks to their partner. They open the door and split into two groups. The Commander, one soldier, and the medic are to find the captive while the other soldier and demoman are to prepare another route out of the prison underground. The two teams head off in the darkness of the prison.

The first team steps into the room holding the jail cells. They look around and find the cell holding their beaten comrade. “This mission is too quiet and there and have been no appearances by the enemy. I don’t like it!” states the Commander angrily. “Calm down. Let’s just grab the key and get him outta here.” The medic runs to the wall and grabs the assorted keys that are attached to the key ring. It takes a second to find the right one, and then unlocks the cell once the right one is found. The soldier takes his teammate and helps him to his feet. The medic rapidly administers first aid to his wounds and they head out the door.

The Commander’s radio buzzes and a voice comes over the speaker. “The detpack is set. Step back!” the demoman yells. A huge explosion happens and the middle of the yard blows into shards of rocks. The four men run down the earthen ramp into the darkness underneath. In the dark they hear another great explosion in front of them. When their eyes adjust to the darkness, they see the demoman and the soldier crushed under a cascade of rocks. As they whirl around, they see another detpack set at the entrance to the hole. They jump behind a pile of rocks as it goes off, throwing rocks and dust everywhere. “There is no way out!” cries the delirious soldier. The men hear a spraying sound and as they turn their attention to the ceiling, they notice the green gas begin to cover their earth made tomb.

The men fall slowly to the ground. The medic drops the keys and they rattle on the rocky ground. A minute later the key disappears and a voice is heard over the loud speaker, “The enemy key has returned.”
©1999 - "SilentHunter" - All Rights Reserved

Scouts do what Scouts do best.

by: [Flux] Armengar, 10-13-99

After the gathering we simply walked into the supply room. I waited at the back knowing that the walking gun would steal all the armour, but good for him he would distract the snipers. I hate snipers, I hate the ever present red glow and the crack of the rifle before darkness……

After donning my armour I walked passed the engineer busily working on a virgin sentry gun its single menacing barrel staring down the ramp , cursing softly as he scrabbles for metal lying around him. I toss him some rockets and shells knowing that I wont be needing them.

I feel suddenly invigorated and the world seems a little brighter for a moment as our medic injects me, he waves briefly before running off down the corridor intent on catching the soldier before we push forward.

A heavy chaingun can be heard above the dull hum of the base- a clear signal of the advance. The soldier runs past me firing rockets as he rounds the corner. I can see the daylight streaming in through the cracks of the bullet ridden wall and swallowing my fear I break into a run.

Feeling adrenaline coursing through my veins I sidestep into the light and take a glimpse of my opponents fortress looming beyond the bridge. My senses scream and immediately notice small glistening yellow cylinders lying seductively across the bridge beckoning the unwary to tread on them. A rocket screams past my ears and for the briefest moments a cry can be heard from the unfortunate enemy demo before the bridge explodes in a dazzling ball of light.

Like Lucifer himself is chasing me I stream a path across the bridge waiting for the red glow that would signal death or even worse a disabling leg shot - I would rather die than prey the medic could reach me before the wolves did.

My eyes adjust to the gloom of the enemies entrance and feel the sharp sting of hot lead before hearing the tell tale sign of a sentry gun its barrel spewing metal at a slow rhythmical pace. Rounding the corner I thank the inexperienced engineer for not making his gun a priority as I run towards the ramps.

An enemy scout streaks past me and we nod in a strange recognition like no others could. Both knowing what is going through each others mind. As the top of the ramp looms the dread report of a chaingun can be heard. Its slow spin moving faster and faster into a crescendo of sound but I am long gone, falling further down, down the shaft that will lead me to my prize.

Anger clouds my vision as I find I am not alone in the enemies throne room. But alas the demo was not expecting me to arrive from the side entrance and I can but smile as I release a stream of Nails in his direction. In panic he starts to fire pipes in my direction - harmlessly bouncing off the walls as I scoop the prize from its chamber and head back to the shaft but not before casting my spiked friends in the corridor. My friends have never failed me yet and my pride is confirmed as the demo screams in pain as he tries to follow in my footsteps.

Taking a grenade I pull the pin - 3 - I round the corner - 2 - I can see my destination, just a little further - 1- at the base of the elevator I jump ……..

Cant hear…. Must run…. Ramp …. Turn left NO right….. Gunfire…. Pain …. Balcony….. Clearing vision….. Avoid sniper….. Rockets flying….. JUMP!

And as my head clears I sprint and weave left then right - avoiding the fire from my own Gunamn before jumping into safety. Just a small way up the stairs running past the now seasoned twin barrelled horror that guards the base. Up and over the engineer kneeling a shortway behind and into the daylight once more.

The spot can be seen, the fitting place for the enemies crown, its rightful resting place. I pull the flag and hold it aloft once more before slamming it into its final resting place.

The flags slips from my grasp hanging in mid air before falling gracefully to the ground. My vision greys and turns black all cares slipping from this world but not before I see the red dot draining from my head.
©1999 - "[Flux] Armengar" - All Rights Reserved
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